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Channel: Photon Unity Networking – Blog | Photonengine: Multiplayer Made Simple
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Wargaming Labs Presents the Top-down Shooter Hybrid Wars, Built Using Photon...

Hybrid Wars lets you command and upgrade your own arsenal of futuristic mechs to take on wave after wave of enemy forces. Jump into a classic top-down shooter experience as you obliterate over 50...

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Dev Story ‘Tanks Multiplayer’: Switching from UNET to PUN

This guest post was written by Florian Bukmaier, co-founder and developer at Rebound Games. Rebound Games is an indie studio founded by two brothers in 2013. They are frequently releasing new Unity...

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Tome of Heroes – Making a Game by Yourself

  This guest post was written by Stefan Pulciu, founder, developer and designer of Tome of Heroes. Tome of Heroes is a real time player versus player game designed for mobile devices. It’s set in a...

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Buggy Blasters – Multiplayer HoloLens Considerations

    This guest post was written by Bernard Francois, Kasper Geeroms, Matthew Cormack, and Jannes Plyson, respectively founder, project manager, and programmers of PreviewLabs, a company specialized in...

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Dev Story ‘Flip Football’: Friends Matchmaking with Facebook

This guest post was written by Raúl Pérez Bernabé, Lead Unity developer at From The Bench. From The Bench is one of the biggest sports games development companies in the world, with the biggest...

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